Illustrator – Masks
Table of Contents
LINKS
LINKS
CTRL + 7 // Create Mask
Shift + D + D // Mask Mode
CTRL + 7 // Create Mask
Shift + D + D // Mask Mode
Mana SVG Graphics from the Cardgame “Magic the Gathering” for free use for you to download.
Download here you Emoncms Icons
// save files in
/var/www/emoncms/img
//And get them with
localhost/img/Grid.svg
// If this not work use the IP address!
http://192.168.1.210/img/Grid.svg
https://4wobi.com/wp-content/uploads/2021/11/Arrow_Left_Right.svg
https://4wobi.com/wp-content/uploads/2021/11/Arrow_Up_Down.svg
https://4wobi.com/wp-content/uploads/2021/11/ArrowDown.svg
https://4wobi.com/wp-content/uploads/2021/11/ArrowLeft.svg
https://4wobi.com/wp-content/uploads/2021/11/ArrowRight.svg
https://4wobi.com/wp-content/uploads/2021/11/ArrowUp.svg
https://4wobi.com/wp-content/uploads/2021/11/Battery-1.svg
https://4wobi.com/wp-content/uploads/2021/11/Grid.svg
https://4wobi.com/wp-content/uploads/2021/11/Meter.svg
https://4wobi.com/wp-content/uploads/2021/11/Plug.svg
https://4wobi.com/wp-content/uploads/2021/11/Solarpanel.svg
https://4wobi.com/wp-content/uploads/2021/11/Inverter-1.svg
// Example for import in emoncms dashboard




























// with style


place thresholds
change threshold value & colors
arangement, change grid size if you have problems
Endelement
Add Image
For me the best elements by far are those following…
Overall I don’t like the Emocms Dashboard / Editor, i think it’s big trash but we take what we get.
Add Image
Add Image
// change 000000 to 00000000
colour_label="00000000"
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Ut elit tellus, luctus nec ullamcorper mattis, pulvinar dapibus leo.
Center text
Hello, (centered) World!
p {
text-align: center;
}
Center with margin
.child {
...
margin: 0 auto;
}
EAF
Lesson #1: Fighting against human nature is a losing battle
Lesson#2: Aesthetics matter
Lesson #3: Resonance is important
Lesson#4: Make use of piggybacking
Lesson#5: Don’t confuse “interesting” with “fun”
Lesson #6: Understand what emotion your game is trying to evoke
Lesson #7: Allow the players the ability to make the game personal
Lesson #8: The details are where the players fall in love with your game
Lesson #9: Allow your players to have a sense of ownership
Lesson #10: Leave room for the player to explore
Lesson #11: If everyone likes your game, but no one loves it, it will fail
Lesson #12: Don’t design to prove you can do something
Lesson #13: Make the fun part also the correct strategy to win
Lesson #14: Don’t be afraid to be blunt
Lesson #15: Design the component for its intended audience
Lesson #16: Be more afraid of boring your players than challenging them
Lesson #17: You don’t have to change much to change everything
Lesson #18: Restrictions breed creativity
Lesson #19: Your audience is good at recognizing problems and bad at solving them
Lesson #20: All the lessons connect